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04/04/2023 07:10:48 PM
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ABSTRACT.rst.txt
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AUTORCC_OPTIONS.rst.txt
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AUTOUIC_OPTIONS.rst.txt
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COMPILE_DEFINITIONS.rst.txt
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COMPILE_DEFINITIONS_CONFIG.rst.txt
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COMPILE_FLAGS.rst.txt
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COMPILE_OPTIONS.rst.txt
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CXX_SCAN_FOR_MODULES.rst.txt
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EXTERNAL_OBJECT.rst.txt
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Fortran_FORMAT.rst.txt
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Fortran_PREPROCESS.rst.txt
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GENERATED.rst.txt
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HEADER_FILE_ONLY.rst.txt
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INCLUDE_DIRECTORIES.rst.txt
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KEEP_EXTENSION.rst.txt
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LABELS.rst.txt
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LANGUAGE.rst.txt
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LOCATION.rst.txt
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MACOSX_PACKAGE_LOCATION.rst.txt
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OBJECT_DEPENDS.rst.txt
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OBJECT_OUTPUTS.rst.txt
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SKIP_AUTOGEN.rst.txt
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SKIP_AUTOMOC.rst.txt
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SKIP_AUTORCC.rst.txt
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SKIP_AUTOUIC.rst.txt
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SKIP_PRECOMPILE_HEADERS.rst.txt
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SKIP_UNITY_BUILD_INCLUSION.rst.txt
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SYMBOLIC.rst.txt
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Swift_DEPENDENCIES_FILE.rst.txt
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Swift_DIAGNOSTICS_FILE.rst.txt
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UNITY_GROUP.rst.txt
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VS_COPY_TO_OUT_DIR.rst.txt
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VS_CSHARP_tagname.rst.txt
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VS_DEPLOYMENT_CONTENT.rst.txt
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VS_DEPLOYMENT_LOCATION.rst.txt
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VS_INCLUDE_IN_VSIX.rst.txt
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VS_RESOURCE_GENERATOR.rst.txt
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VS_SETTINGS.rst.txt
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VS_SHADER_DISABLE_OPTIMIZATIONS.rst.txt
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VS_SHADER_ENABLE_DEBUG.rst.txt
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VS_SHADER_ENTRYPOINT.rst.txt
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VS_SHADER_FLAGS.rst.txt
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VS_SHADER_MODEL.rst.txt
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VS_SHADER_OBJECT_FILE_NAME.rst.txt
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VS_SHADER_OUTPUT_HEADER_FILE.rst.txt
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VS_SHADER_TYPE.rst.txt
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VS_SHADER_VARIABLE_NAME.rst.txt
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VS_TOOL_OVERRIDE.rst.txt
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VS_XAML_TYPE.rst.txt
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WRAP_EXCLUDE.rst.txt
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XCODE_EXPLICIT_FILE_TYPE.rst.txt
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XCODE_FILE_ATTRIBUTES.rst.txt
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XCODE_LAST_KNOWN_FILE_TYPE.rst.txt
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Editing: SKIP_UNITY_BUILD_INCLUSION.rst.txt
Close
SKIP_UNITY_BUILD_INCLUSION -------------------------- .. versionadded:: 3.16 Setting this property to true ensures the source file will be skipped by unity builds when its associated target has its :prop_tgt:`UNITY_BUILD` property set to true. The source file will instead be compiled on its own in the same way as it would with unity builds disabled. This property helps with "ODR (One definition rule)" problems where combining a particular source file with others might lead to build errors or other unintended side effects.