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04/04/2023 07:10:48 PM
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ABSTRACT.rst.txt
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AUTORCC_OPTIONS.rst.txt
611 bytes
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AUTOUIC_OPTIONS.rst.txt
603 bytes
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COMPILE_DEFINITIONS.rst.txt
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COMPILE_DEFINITIONS_CONFIG.rst.txt
399 bytes
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COMPILE_FLAGS.rst.txt
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COMPILE_OPTIONS.rst.txt
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CXX_SCAN_FOR_MODULES.rst.txt
997 bytes
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EXTERNAL_OBJECT.rst.txt
237 bytes
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Fortran_FORMAT.rst.txt
510 bytes
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Fortran_PREPROCESS.rst.txt
756 bytes
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GENERATED.rst.txt
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HEADER_FILE_ONLY.rst.txt
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INCLUDE_DIRECTORIES.rst.txt
852 bytes
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KEEP_EXTENSION.rst.txt
351 bytes
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LABELS.rst.txt
235 bytes
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LANGUAGE.rst.txt
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LOCATION.rst.txt
138 bytes
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MACOSX_PACKAGE_LOCATION.rst.txt
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OBJECT_DEPENDS.rst.txt
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OBJECT_OUTPUTS.rst.txt
454 bytes
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SKIP_AUTOGEN.rst.txt
397 bytes
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SKIP_AUTOMOC.rst.txt
301 bytes
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SKIP_AUTORCC.rst.txt
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SKIP_AUTOUIC.rst.txt
498 bytes
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SKIP_PRECOMPILE_HEADERS.rst.txt
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SKIP_UNITY_BUILD_INCLUSION.rst.txt
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SYMBOLIC.rst.txt
238 bytes
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Swift_DEPENDENCIES_FILE.rst.txt
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Swift_DIAGNOSTICS_FILE.rst.txt
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UNITY_GROUP.rst.txt
173 bytes
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VS_COPY_TO_OUT_DIR.rst.txt
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VS_CSHARP_tagname.rst.txt
650 bytes
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VS_DEPLOYMENT_CONTENT.rst.txt
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VS_DEPLOYMENT_LOCATION.rst.txt
426 bytes
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VS_INCLUDE_IN_VSIX.rst.txt
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VS_RESOURCE_GENERATOR.rst.txt
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VS_SETTINGS.rst.txt
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VS_SHADER_DISABLE_OPTIMIZATIONS.rst.txt
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VS_SHADER_ENABLE_DEBUG.rst.txt
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VS_SHADER_ENTRYPOINT.rst.txt
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VS_SHADER_FLAGS.rst.txt
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VS_SHADER_MODEL.rst.txt
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VS_SHADER_OBJECT_FILE_NAME.rst.txt
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VS_SHADER_OUTPUT_HEADER_FILE.rst.txt
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VS_SHADER_TYPE.rst.txt
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VS_SHADER_VARIABLE_NAME.rst.txt
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VS_TOOL_OVERRIDE.rst.txt
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VS_XAML_TYPE.rst.txt
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WRAP_EXCLUDE.rst.txt
357 bytes
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XCODE_EXPLICIT_FILE_TYPE.rst.txt
313 bytes
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XCODE_FILE_ATTRIBUTES.rst.txt
347 bytes
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XCODE_LAST_KNOWN_FILE_TYPE.rst.txt
362 bytes
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Editing: KEEP_EXTENSION.rst.txt
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KEEP_EXTENSION -------------- Make the output file have the same extension as the source file. If this property is set then the file extension of the output file will be the same as that of the source file. Normally the output file extension is computed based on the language of the source file, for example ``.cxx`` will go to a ``.o`` extension.