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10/28/2024 06:50:42 AM
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Iex.h
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IexBaseExc.h
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IexErrnoExc.h
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IexExport.h
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IexForward.h
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IexMacros.h
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IexMathExc.h
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IexMathFloatExc.h
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IexMathFpu.h
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IexMathIeeeExc.h
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IexNamespace.h
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IexThrowErrnoExc.h
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IlmBaseConfig.h
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IlmThread.h
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IlmThreadExport.h
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IlmThreadForward.h
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IlmThreadMutex.h
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IlmThreadNamespace.h
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IlmThreadPool.h
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IlmThreadSemaphore.h
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ImathBox.h
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ImathBoxAlgo.h
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ImathColor.h
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ImathColorAlgo.h
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ImathEuler.h
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ImathExc.h
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ImathExport.h
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ImathForward.h
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ImathFrame.h
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ImathFrustum.h
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ImathFrustumTest.h
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ImathFun.h
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ImathGL.h
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ImathGLU.h
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ImathHalfLimits.h
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ImathInt64.h
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ImathInterval.h
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ImathLimits.h
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ImathLine.h
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ImathLineAlgo.h
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ImathMath.h
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ImathMatrix.h
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ImathMatrixAlgo.h
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ImathNamespace.h
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ImathPlane.h
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ImathPlatform.h
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ImathQuat.h
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ImathRandom.h
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ImathRoots.h
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ImathShear.h
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ImathSphere.h
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ImathVec.h
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ImathVecAlgo.h
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ImfAcesFile.h
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ImfArray.h
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ImfAttribute.h
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ImfB44Compressor.h
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ImfBoxAttribute.h
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ImfCRgbaFile.h
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ImfChannelList.h
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ImfChannelListAttribute.h
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ImfChromaticities.h
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ImfChromaticitiesAttribute.h
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ImfCompositeDeepScanLine.h
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ImfCompression.h
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ImfCompressionAttribute.h
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ImfConvert.h
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ImfDeepCompositing.h
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ImfDeepFrameBuffer.h
8.79 KB
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ImfDeepImageState.h
3.67 KB
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ImfDeepImageStateAttribute.h
2.64 KB
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ImfDeepScanLineInputFile.h
11.01 KB
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ImfDeepScanLineInputPart.h
6.9 KB
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ImfDeepScanLineOutputFile.h
9.37 KB
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ImfDeepScanLineOutputPart.h
6.41 KB
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ImfDeepTiledInputFile.h
16.08 KB
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ImfDeepTiledInputPart.h
13.27 KB
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ImfDeepTiledOutputFile.h
18.1 KB
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ImfDeepTiledOutputPart.h
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ImfDoubleAttribute.h
2.29 KB
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ImfEnvmap.h
11.29 KB
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ImfEnvmapAttribute.h
2.67 KB
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ImfExport.h
2.11 KB
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ImfFloatAttribute.h
2.26 KB
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ImfForward.h
3.48 KB
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ImfFrameBuffer.h
11.18 KB
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ImfFramesPerSecond.h
3.79 KB
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ImfGenericInputFile.h
2.26 KB
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ImfGenericOutputFile.h
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ImfHeader.h
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ImfHuf.h
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ImfIO.h
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ImfInputFile.h
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ImfInputPart.h
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ImfInt64.h
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ImfIntAttribute.h
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ImfKeyCode.h
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ImfKeyCodeAttribute.h
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ImfLineOrder.h
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ImfLineOrderAttribute.h
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ImfLut.h
5.12 KB
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ImfMatrixAttribute.h
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ImfMisc.h
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ImfMultiPartInputFile.h
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ImfMultiPartOutputFile.h
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ImfMultiView.h
6.29 KB
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ImfName.h
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ImfNamespace.h
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ImfOpaqueAttribute.h
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ImfOutputFile.h
9.66 KB
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ImfOutputPart.h
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ImfPartHelper.h
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ImfPartType.h
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ImfPixelType.h
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ImfPreviewImage.h
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ImfPreviewImageAttribute.h
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ImfRational.h
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ImfRationalAttribute.h
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ImfRgba.h
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ImfRgbaFile.h
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ImfRgbaYca.h
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ImfStandardAttributes.h
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ImfStringAttribute.h
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ImfStringVectorAttribute.h
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ImfTestFile.h
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ImfThreading.h
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ImfTileDescription.h
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ImfTileDescriptionAttribute.h
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ImfTiledInputFile.h
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ImfTiledInputPart.h
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ImfTiledOutputFile.h
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ImfTiledOutputPart.h
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ImfTiledRgbaFile.h
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ImfTimeCode.h
7 KB
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ImfTimeCodeAttribute.h
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ImfVecAttribute.h
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ImfVersion.h
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ImfWav.h
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ImfXdr.h
18.74 KB
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OpenEXRConfig.h
1.8 KB
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half.h
17.22 KB
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halfExport.h
757 bytes
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halfFunction.h
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halfLimits.h
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Editing: ImathPlane.h
Close
/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2002-2012, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMATHPLANE_H #define INCLUDED_IMATHPLANE_H //---------------------------------------------------------------------- // // template class Plane3 // // The Imath::Plane3<> class represents a half space, so the // normal may point either towards or away from origin. The // plane P can be represented by Imath::Plane3 as either p or -p // corresponding to the two half-spaces on either side of the // plane. Any function which computes a distance will return // either negative or positive values for the distance indicating // which half-space the point is in. Note that reflection, and // intersection functions will operate as expected. // //---------------------------------------------------------------------- #include "ImathVec.h" #include "ImathLine.h" #include "ImathNamespace.h" IMATH_INTERNAL_NAMESPACE_HEADER_ENTER template <class T> class Plane3 { public: Vec3<T> normal; T distance; Plane3() {} Plane3(const Vec3<T> &normal, T distance); Plane3(const Vec3<T> &point, const Vec3<T> &normal); Plane3(const Vec3<T> &point1, const Vec3<T> &point2, const Vec3<T> &point3); //---------------------- // Various set methods //---------------------- void set(const Vec3<T> &normal, T distance); void set(const Vec3<T> &point, const Vec3<T> &normal); void set(const Vec3<T> &point1, const Vec3<T> &point2, const Vec3<T> &point3 ); //---------------------- // Utilities //---------------------- bool intersect(const Line3<T> &line, Vec3<T> &intersection) const; bool intersectT(const Line3<T> &line, T ¶meter) const; T distanceTo(const Vec3<T> &) const; Vec3<T> reflectPoint(const Vec3<T> &) const; Vec3<T> reflectVector(const Vec3<T> &) const; }; //-------------------- // Convenient typedefs //-------------------- typedef Plane3<float> Plane3f; typedef Plane3<double> Plane3d; //--------------- // Implementation //--------------- template <class T> inline Plane3<T>::Plane3(const Vec3<T> &p0, const Vec3<T> &p1, const Vec3<T> &p2) { set(p0,p1,p2); } template <class T> inline Plane3<T>::Plane3(const Vec3<T> &n, T d) { set(n, d); } template <class T> inline Plane3<T>::Plane3(const Vec3<T> &p, const Vec3<T> &n) { set(p, n); } template <class T> inline void Plane3<T>::set(const Vec3<T>& point1, const Vec3<T>& point2, const Vec3<T>& point3) { normal = (point2 - point1) % (point3 - point1); normal.normalize(); distance = normal ^ point1; } template <class T> inline void Plane3<T>::set(const Vec3<T>& point, const Vec3<T>& n) { normal = n; normal.normalize(); distance = normal ^ point; } template <class T> inline void Plane3<T>::set(const Vec3<T>& n, T d) { normal = n; normal.normalize(); distance = d; } template <class T> inline T Plane3<T>::distanceTo(const Vec3<T> &point) const { return (point ^ normal) - distance; } template <class T> inline Vec3<T> Plane3<T>::reflectPoint(const Vec3<T> &point) const { return normal * distanceTo(point) * -2.0 + point; } template <class T> inline Vec3<T> Plane3<T>::reflectVector(const Vec3<T> &v) const { return normal * (normal ^ v) * 2.0 - v; } template <class T> inline bool Plane3<T>::intersect(const Line3<T>& line, Vec3<T>& point) const { T d = normal ^ line.dir; if ( d == 0.0 ) return false; T t = - ((normal ^ line.pos) - distance) / d; point = line(t); return true; } template <class T> inline bool Plane3<T>::intersectT(const Line3<T>& line, T &t) const { T d = normal ^ line.dir; if ( d == 0.0 ) return false; t = - ((normal ^ line.pos) - distance) / d; return true; } template<class T> std::ostream &operator<< (std::ostream &o, const Plane3<T> &plane) { return o << "(" << plane.normal << ", " << plane.distance << ")"; } template<class T> Plane3<T> operator* (const Plane3<T> &plane, const Matrix44<T> &M) { // T // -1 // Could also compute M but that would suck. // Vec3<T> dir1 = Vec3<T> (1, 0, 0) % plane.normal; T dir1Len = dir1 ^ dir1; Vec3<T> tmp = Vec3<T> (0, 1, 0) % plane.normal; T tmpLen = tmp ^ tmp; if (tmpLen > dir1Len) { dir1 = tmp; dir1Len = tmpLen; } tmp = Vec3<T> (0, 0, 1) % plane.normal; tmpLen = tmp ^ tmp; if (tmpLen > dir1Len) { dir1 = tmp; } Vec3<T> dir2 = dir1 % plane.normal; Vec3<T> point = plane.distance * plane.normal; return Plane3<T> ( point * M, (point + dir2) * M, (point + dir1) * M ); } template<class T> Plane3<T> operator- (const Plane3<T> &plane) { return Plane3<T>(-plane.normal,-plane.distance); } IMATH_INTERNAL_NAMESPACE_HEADER_EXIT #endif // INCLUDED_IMATHPLANE_H